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ドットとフレームを見比べる。
Dot and Line.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; ofMesh line, draw_line; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(0); ofSetColor(255); ofEnableDepthTest(); ofSetLineWidth(1.5); this->line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); this->draw_line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); auto ico_sphere = ofIcoSpherePrimitive(150, 3); auto triangles = ico_sphere.getMesh().getUniqueFaces(); for (auto& triangle : triangles) { auto avg = glm::vec3(triangle.getVertex(0) + triangle.getVertex(1) + triangle.getVertex(2)) / 3; this->line.addVertex(avg); } for (int i = 0; i < this->line.getNumVertices(); i++) { for (int k = i + 1; k < this->line.getNumVertices(); k++) { auto& location = this->line.getVertex(i); auto& other = this->line.getVertex(k); if (glm::distance(location, other) < 15) { this->line.addIndex(i); this->line.addIndex(k); } } } } //-------------------------------------------------------------- void ofApp::update() { this->draw_line = this->line; for (auto& vertex : this->draw_line.getVertices()) { auto noise_value = ofNoise(glm::vec4(vertex * 0.0015, ofGetFrameNum() * 0.01)); if (noise_value > 0.5 && noise_value < 0.55) { vertex = glm::normalize(vertex) * ofMap(noise_value, 0.5, 0.55, 200, 300); } else if (noise_value > 0.55) { vertex = glm::normalize(vertex) * 300; } else { vertex = glm::normalize(vertex) * 200; } } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateY(ofGetFrameNum()); ofTranslate(-320, 0, 0); this->draw_line.drawWireframe(); ofTranslate(640, 0, 0); for (auto& vertex : this->draw_line.getVertices()) { ofDrawSphere(vertex, 3.5); } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |