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下の式で無限ループに。
radius = (randam + frame) % total_frame
The following formula makes it an infinite loop.
radius = (randam + frame) % total_frame
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofMesh mesh; vector<ofColor> color_list; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openframeworks"); ofBackground(0); ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); this->mesh.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); ofColor color; int color_count = 12; for (int i = 0; i < color_count; i++) { color.setHsb(ofMap(i, 0, color_count, 0, 255), 150, 200); this->color_list.push_back(color); } } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); this->mesh.clear(); int radius = 540; int span = 30; for (int i = 0; i < this->color_list.size(); i++) { int deg_start = i % 3; for (int deg = deg_start; deg < deg_start + 360; deg += 3) { auto tmp_radius = (int)(ofRandom(radius) + ofGetFrameNum() * 2) % radius; this->mesh.addVertex(glm::vec3(tmp_radius * cos(deg * DEG_TO_RAD), tmp_radius * sin(deg * DEG_TO_RAD), 0)); this->mesh.addColor(ofColor(this->color_list[i], 0)); } } for (int i = 0; i < this->mesh.getNumVertices(); i++) { for (int k = i + 1; k < this->mesh.getNumVertices(); k++) { auto distance = glm::distance(this->mesh.getVertex(i), this->mesh.getVertex(k)); if (distance < span) { auto alpha = distance < span * 0.25 ? 255 : ofMap(distance, span * 0.25, span, 255, 0); if (this->mesh.getColor(i).a < alpha) { this->mesh.setColor(i, ofColor(this->mesh.getColor(i), alpha)); } if (this->mesh.getColor(k).a < alpha) { this->mesh.setColor(k, ofColor(this->mesh.getColor(k), alpha)); } this->mesh.addIndex(i); this->mesh.addIndex(k); } } } } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); this->mesh.drawWireframe(); for (int i = 0; i < this->mesh.getNumVertices(); i++) { ofSetColor(this->mesh.getColor(i)); ofDrawCircle(this->mesh.getVertex(i), 1.85); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |