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ofxBox2の大きいサークルと小さいサークルの挙動の違いを見比べて楽しむ。
Enjoy comparing the differences in behavior between the large and small circles ofxBox2.
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#pragma once #include "ofMain.h" #include "ofxBox2d.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; ofxBox2d box2d; vector<shared_ptr<ofxBox2dCircle>> circle_list; vector<float> radius_list; vector<float> life_list; vector<ofColor> color_list; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); this->box2d.init(); this->box2d.setGravity(0, 50); this->box2d.createBounds(); this->box2d.setFPS(60); this->box2d.registerGrabbing(); } //-------------------------------------------------------------- void ofApp::update() { vector<ofColor> base_color_list; ofColor color; vector<int> hex_list = { 0x247BA0, 0x70C1B3, 0xB2DBBF, 0xF3FFBD, 0xFF1654 }; for (auto hex : hex_list) { color.setHex(hex); base_color_list.push_back(color); } for (int i = this->circle_list.size() - 1; i > -1; i--) { this->life_list[i] -= 1; if (this->life_list[i] < 0) { this->circle_list.erase(this->circle_list.begin() + i); this->radius_list.erase(this->radius_list.begin() + i); this->life_list.erase(this->life_list.begin() + i); this->color_list.erase(this->color_list.begin() + i); } } if (ofGetFrameNum() % 240 < 120) { for (int i = 0; i < 5; i++) { auto radius = ofRandom(2, 5); auto circle = make_shared<ofxBox2dCircle>(); circle->setPhysics(0.5, 0.03, 0.1); circle->setup(this->box2d.getWorld(), ofRandom(ofGetWidth() * 0.35 - radius, ofGetWidth() * 0.35 + radius), 100 + radius, radius); circle->setRotation(ofRandom(360)); this->circle_list.push_back(circle); this->radius_list.push_back(radius); this->life_list.push_back(250); this->color_list.push_back(base_color_list[ofRandom(base_color_list.size())]); } } else { for (int i = 0; i < 3; i++) { auto radius = ofRandom(5, 10); auto circle = make_shared<ofxBox2dCircle>(); circle->setPhysics(0.5, 0.03, 0.1); circle->setup(this->box2d.getWorld(), ofRandom(ofGetWidth() * 0.65 - radius, ofGetWidth() * 0.65 + radius), 100 + radius, radius); circle->setRotation(ofRandom(360)); this->circle_list.push_back(circle); this->radius_list.push_back(radius); this->life_list.push_back(250); this->color_list.push_back(base_color_list[ofRandom(base_color_list.size())]); } } this->box2d.update(); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateX(180); ofTranslate(ofGetWidth() * -0.5, ofGetHeight() * -0.5); ofSetLineWidth(1); for (int i = 0; i < this->circle_list.size(); i++) { ofFill(); ofSetColor(this->color_list[i]); ofDrawCircle(glm::vec2(this->circle_list[i]->getPosition()), this->radius_list[i]); ofNoFill(); ofSetColor(39); ofDrawCircle(glm::vec2(this->circle_list[i]->getPosition()), this->radius_list[i]); } ofSetLineWidth(3); ofSetColor(39); ofDrawRectangle(0, 0, 720, 720); this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |