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コロナのワクチン接種2日目。
前回よりも副反応が早く来ています。
Day 2 of corona vaccination.
Adverse reactions are coming faster than last time.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; vector<glm::vec2> base_location_list; vector<vector<glm::vec3>> log_list; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openFrameworks"); ofBackground(239); //ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); ofNoFill(); for(float radius = 50; radius <= 200; radius += 50){ for (float deg = 0; deg < 360; deg += 1) { auto location = glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); this->base_location_list.push_back(location); } } } //-------------------------------------------------------------- void ofApp::update() { this->log_list.clear(); for (int i = 0; i < this->base_location_list.size(); i++) { vector<glm::vec3> log; log.push_back(glm::vec3(this->base_location_list[i], 0)); this->log_list.push_back(log); } int step = 2; for (int i = 0; i < this->log_list.size(); i++) { while (this->log_list[i].size() < 50) { auto deg = ofMap(ofNoise(glm::vec4(this->log_list[i].back() * 0.015, (ofGetFrameNum() + this->log_list[i].size()) * 0.002)), 0, 1, -360, 360); auto next = this->log_list[i].back() + glm::vec2(step * cos(deg * DEG_TO_RAD), step * sin(deg * DEG_TO_RAD)); this->log_list[i].push_back(next); } } } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); ofSetColor(39); for (int i = 0; i < this->log_list.size(); i++) { ofBeginShape(); ofVertices(this->log_list[i]); ofEndShape(); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |