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モデルナのワクチン接種1回目。本日は昨日の改造で。
The first vaccination for Moderna. Today, with yesterday’s modifications.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; void draw_arrow(glm::vec2 location, glm::vec2 target, float size, ofColor fill_color, ofColor no_fill_color); vector<glm::vec2> location_list; vector<float> angle_list; vector<ofColor> color_list; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openframeworks"); ofBackground(239); ofSetLineWidth(2); ofSetRectMode(ofRectMode::OF_RECTMODE_CENTER); for (int x = -300; x <= 300; x += 20) { for (int y = -300; y <= 300; y += 20) { this->location_list.push_back(glm::vec2(x, y)); this->angle_list.push_back(0); this->color_list.push_back(ofColor(0)); } } } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); vector<ofColor> base_color_list; base_color_list.push_back(ofColor(255, 0, 0)); base_color_list.push_back(ofColor(0, 255, 0)); base_color_list.push_back(ofColor(0, 0, 255)); for (int k = 0; k < base_color_list.size(); k++) { auto noise_param = glm::vec2(ofRandom(1000), ofRandom(1000)); auto location = glm::vec2(ofMap(ofNoise(noise_param.x, ofGetFrameNum() * 0.03), 0, 1, -400, 400), ofMap(ofNoise(noise_param.y, ofGetFrameNum() * 0.03), 0, 1, -400, 400)); auto next = glm::vec2(ofMap(ofNoise(noise_param.x, (ofGetFrameNum() + 1) * 0.03), 0, 1, -400, 400), ofMap(ofNoise(noise_param.y, (ofGetFrameNum() + 1) * 0.03), 0, 1, -400, 400)); auto angle = std::atan2(next.y - location.y, next.x - location.x); for (int i = 0; i < this->location_list.size(); i++) { auto distance = glm::distance(this->location_list[i], location); if (distance < 40) { this->angle_list[i] = angle; this->color_list[i] += base_color_list[k]; } } } for (int i = 0; i < this->location_list.size(); i++) { this->color_list[i].r = this->color_list[i].r > 6 ? this->color_list[i].r - 6 : 0; this->color_list[i].g = this->color_list[i].g > 6 ? this->color_list[i].g - 6 : 0; this->color_list[i].b = this->color_list[i].b > 6 ? this->color_list[i].b - 6 : 0; } } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWindowSize() * 0.5); for (int i = 0; i < this->location_list.size(); i++) { ofColor tmp_color = this->color_list[i]; tmp_color.r = tmp_color.r > 128 ? 255 : ofMap(tmp_color.r, 0, 128, 0, 255); tmp_color.g = tmp_color.g > 128 ? 255 : ofMap(tmp_color.g, 0, 128, 0, 255); tmp_color.b = tmp_color.b > 128 ? 255 : ofMap(tmp_color.b, 0, 128, 0, 255); this->draw_arrow(this->location_list[i], this->location_list[i] + glm::vec2(cos(this->angle_list[i]), sin(this->angle_list[i])), 13, ofColor(255), tmp_color); } } //-------------------------------------------------------------- void ofApp::draw_arrow(glm::vec2 location, glm::vec2 target, float size, ofColor fill_color, ofColor no_fill_color) { auto angle = std::atan2(target.y - location.y, target.x - location.x); ofSetColor(fill_color); ofFill(); ofBeginShape(); ofVertex(location + glm::vec2(size * cos(angle), size * sin(angle))); ofVertex(location + glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5))); ofVertex(location + glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5))); ofEndShape(); ofBeginShape(); ofVertex(location + glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25); ofVertex(location + glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25 - glm::vec2(size * cos(angle), size * sin(angle)) * 0.5); ofVertex(location + glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25 - glm::vec2(size * cos(angle), size * sin(angle)) * 0.5); ofVertex(location + glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25); ofEndShape(); ofSetColor(no_fill_color); ofNoFill(); ofBeginShape(); ofVertex(location + glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25); ofVertex(location + glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5))); ofVertex(location + glm::vec2(size * cos(angle), size * sin(angle))); ofVertex(location + glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5))); ofVertex(location + glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25); ofEndShape(); ofBeginShape(); ofVertex(location + glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25); ofVertex(location + glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25 - glm::vec2(size * cos(angle), size * sin(angle)) * 0.5); ofVertex(location + glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25 - glm::vec2(size * cos(angle), size * sin(angle)) * 0.5); ofVertex(location + glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25); ofEndShape(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |
[ Link ]
https://github.com/junkiyoshi/Insta20210709
[ Kinako ]