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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; ofMesh face, line; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetColor(39); ofSetLineWidth(2); ofEnableDepthTest(); this->line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); this->face.clear(); this->line.clear(); int size = 30; int direction = 1; for (int z = -500; z < 0; z += 10) { float noise_param = ofRandom(1000); direction *= -1; for (int x = -200; x <= 200; x += size) { int height = ofMap(ofNoise(noise_param, x * 0.003 + (ofGetFrameNum() * ofMap(z, 0, -500, 0.025, 0.001) * direction)), 0, 1, 0, 100 + std::abs(z)); vector<glm::vec3> vertices; vertices.push_back(glm::vec3(x - size * 0.5, 0, z)); vertices.push_back(glm::vec3(x - size * 0.5, height, z)); vertices.push_back(glm::vec3(x + size * 0.5, height, z)); vertices.push_back(glm::vec3(x + size * 0.5, 0, z)); this->face.addVertices(vertices); this->line.addVertices(vertices); this->face.addIndex(this->face.getNumVertices() - 1); this->face.addIndex(this->face.getNumVertices() - 2); this->face.addIndex(this->face.getNumVertices() - 3); this->face.addIndex(this->face.getNumVertices() - 1); this->face.addIndex(this->face.getNumVertices() - 3); this->face.addIndex(this->face.getNumVertices() - 4); this->line.addIndex(this->line.getNumVertices() - 1); this->line.addIndex(this->line.getNumVertices() - 2); this->line.addIndex(this->line.getNumVertices() - 2); this->line.addIndex(this->line.getNumVertices() - 3); this->line.addIndex(this->line.getNumVertices() - 3); this->line.addIndex(this->line.getNumVertices() - 4); this->line.addIndex(this->line.getNumVertices() - 4); this->line.addIndex(this->line.getNumVertices() - 1); if (direction == -1) { for (int i = 0; i < vertices.size(); i++) { this->face.addColor(ofColor(239)); this->line.addColor(ofColor(39)); } } else { for (int i = 0; i < vertices.size(); i++) { this->face.addColor(ofColor(39)); this->line.addColor(ofColor(239)); } } } } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); this->face.draw(); this->line.drawWireframe(); this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |