[ Video ]
[ About ]
Rotate rotate box.
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; ofMesh face, line; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(0); ofSetLineWidth(2); ofEnableDepthTest(); this->line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); this->face.clear(); this->line.clear(); auto log = 13; for (int k = 0; k < 2; k++) { auto noise_seed = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); auto base_noise_seed = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); auto base_radius_seed = ofRandom(1000); for (int deg = 0; deg < 360; deg += 45) { for (int i = 0; i <= log; i++) { int face_index = this->face.getNumVertices(); int line_index = this->line.getNumVertices(); auto base_radius = ofMap(ofNoise(base_radius_seed, (ofGetFrameNum() + i) * 0.01), 0, 1, 50, 450); auto len = ofMap(base_radius, 50, 450, 10, 80); auto rotation_x = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed.x, (ofGetFrameNum() + i) * -0.0065), 0, 1, -PI, PI), glm::vec3(1, 0, 0)); auto rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed.y, (ofGetFrameNum() + i) * -0.0065), 0, 1, -PI, PI), glm::vec3(0, 1, 0)); auto rotation_z = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed.z, (ofGetFrameNum() + i) * -0.0065), 0, 1, -PI, PI), glm::vec3(0, 0, 1)); auto base_rotation_x = glm::rotate(glm::mat4(), ofMap(ofNoise(base_noise_seed.x, (ofGetFrameNum() + i) * -0.0035), 0, 1, -PI, PI), glm::vec3(1, 0, 0)); auto base_rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(base_noise_seed.y, (ofGetFrameNum() + i) * -0.0035), 0, 1, -PI, PI), glm::vec3(0, 1, 0)); auto base_rotation_z = glm::rotate(glm::mat4(), ofMap(ofNoise(base_noise_seed.z, (ofGetFrameNum() + i) * -0.0035), 0, 1, -PI, PI), glm::vec3(0, 0, 1)); vector<glm::vec3> vertices; vertices.push_back(glm::vec3(len * -0.5, len * 0.5, len * -0.5)); vertices.push_back(glm::vec3(len * 0.5, len * 0.5, len * -0.5)); vertices.push_back(glm::vec3(len * 0.5, len * 0.5, len * 0.5)); vertices.push_back(glm::vec3(len * -0.5, len * 0.5, len * 0.5)); vertices.push_back(glm::vec3(len * -0.5, len * -0.5, len * -0.5)); vertices.push_back(glm::vec3(len * 0.5, len * -0.5, len * -0.5)); vertices.push_back(glm::vec3(len * 0.5, len * -0.5, len * 0.5)); vertices.push_back(glm::vec3(len * -0.5, len * -0.5, len * 0.5)); auto base_location = glm::vec3(base_radius * cos(deg * DEG_TO_RAD), base_radius * sin(deg * DEG_TO_RAD), 0); for (auto& vertex : vertices) { vertex = glm::vec4(base_location, 0) * base_rotation_z * base_rotation_y * base_rotation_x + glm::vec4(vertex, 0) * rotation_z * rotation_y * rotation_x; } if (i == log) { this->face.addVertices(vertices); this->line.addVertices(vertices); this->face.addIndex(face_index + 0); this->face.addIndex(face_index + 1); this->face.addIndex(face_index + 2); this->face.addIndex(face_index + 0); this->face.addIndex(face_index + 2); this->face.addIndex(face_index + 3); this->face.addIndex(face_index + 4); this->face.addIndex(face_index + 5); this->face.addIndex(face_index + 6); this->face.addIndex(face_index + 4); this->face.addIndex(face_index + 6); this->face.addIndex(face_index + 7); this->face.addIndex(face_index + 0); this->face.addIndex(face_index + 4); this->face.addIndex(face_index + 1); this->face.addIndex(face_index + 4); this->face.addIndex(face_index + 5); this->face.addIndex(face_index + 1); this->face.addIndex(face_index + 1); this->face.addIndex(face_index + 5); this->face.addIndex(face_index + 6); this->face.addIndex(face_index + 6); this->face.addIndex(face_index + 2); this->face.addIndex(face_index + 1); this->face.addIndex(face_index + 2); this->face.addIndex(face_index + 6); this->face.addIndex(face_index + 7); this->face.addIndex(face_index + 7); this->face.addIndex(face_index + 3); this->face.addIndex(face_index + 2); this->face.addIndex(face_index + 3); this->face.addIndex(face_index + 7); this->face.addIndex(face_index + 4); this->face.addIndex(face_index + 4); this->face.addIndex(face_index + 0); this->face.addIndex(face_index + 3); this->line.addIndex(line_index + 0); this->line.addIndex(line_index + 1); this->line.addIndex(line_index + 1); this->line.addIndex(line_index + 2); this->line.addIndex(line_index + 2); this->line.addIndex(line_index + 3); this->line.addIndex(line_index + 3); this->line.addIndex(line_index + 0); this->line.addIndex(line_index + 4); this->line.addIndex(line_index + 5); this->line.addIndex(line_index + 5); this->line.addIndex(line_index + 6); this->line.addIndex(line_index + 6); this->line.addIndex(line_index + 7); this->line.addIndex(line_index + 7); this->line.addIndex(line_index + 4); this->line.addIndex(line_index + 0); this->line.addIndex(line_index + 4); this->line.addIndex(line_index + 1); this->line.addIndex(line_index + 5); this->line.addIndex(line_index + 2); this->line.addIndex(line_index + 6); this->line.addIndex(line_index + 3); this->line.addIndex(line_index + 7); } else { this->line.addVertices(vertices); if (line_index > 0 && i > 0) { this->line.addIndex(line_index - 8); this->line.addIndex(line_index + 0); this->line.addIndex(line_index - 7); this->line.addIndex(line_index + 1); this->line.addIndex(line_index - 6); this->line.addIndex(line_index + 2); this->line.addIndex(line_index - 5); this->line.addIndex(line_index + 3); this->line.addIndex(line_index - 4); this->line.addIndex(line_index + 4); this->line.addIndex(line_index - 3); this->line.addIndex(line_index + 5); this->line.addIndex(line_index - 2); this->line.addIndex(line_index + 6); this->line.addIndex(line_index - 1); this->line.addIndex(line_index + 7); } } } } } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofSetColor(0); this->face.draw(); ofSetColor(255); this->line.draw(); for (auto& vertex : this->face.getVertices()) { ofDrawSphere(vertex, 4); } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |