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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(239); ofSetLineWidth(2); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); auto flag = true; for (int x = -300; x <= 300; x += 200) { for (int y = -300; y <= 300; y += 200) { ofMesh mesh; auto param = 50; auto noise_seed = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); int angle_x = ofMap(ofNoise(noise_seed.x, ofGetFrameNum() * 0.003), 0, 1, -360, 360); auto rotation_x = glm::rotate(glm::mat4(), angle_x * (float)DEG_TO_RAD, glm::vec3(1, 0, 0)); int angle_y = ofMap(ofNoise(noise_seed.y, ofGetFrameNum() * 0.003), 0, 1, -360, 360); auto rotation_y = glm::rotate(glm::mat4(), angle_y * (float)DEG_TO_RAD, glm::vec3(0, 1, 0)); int angle_z = ofMap(ofNoise(noise_seed.z, ofGetFrameNum() * 0.003), 0, 1, -360, 360); auto rotation_z = glm::rotate(glm::mat4(), angle_y * (float)DEG_TO_RAD, glm::vec3(0, 0, 1)); mesh.addVertex(glm::vec3(x, y, 0) + glm::vec4(param, param, param, 0) * rotation_z * rotation_y * rotation_z); mesh.addVertex(glm::vec3(x, y, 0) + glm::vec4(param, -param, -param, 0) * rotation_z * rotation_y * rotation_z); mesh.addVertex(glm::vec3(x, y, 0) + glm::vec4(-param, param, -param, 0) * rotation_z * rotation_y * rotation_z); mesh.addVertex(glm::vec3(x, y, 0) + glm::vec4(-param, -param, param, 0) * rotation_z * rotation_y * rotation_z); mesh.addIndex(0); mesh.addIndex(1); mesh.addIndex(2); mesh.addIndex(0); mesh.addIndex(1); mesh.addIndex(3); mesh.addIndex(0); mesh.addIndex(2); mesh.addIndex(3); mesh.addIndex(1); mesh.addIndex(2); mesh.addIndex(3); if (flag = !flag) { ofSetColor(239); mesh.drawFaces(); } ofSetColor(39); mesh.drawWireframe(); for (auto& vertex : mesh.getVertices()) { ofDrawSphere(vertex, 5); } } flag = !flag; } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |