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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; ofMesh mesh; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(239); ofSetColor(39); ofSetLineWidth(1.2); ofSetRectMode(ofRectMode::OF_RECTMODE_CENTER); this->mesh.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { this->mesh.clear(); int len = 20; auto threshold = len * sqrt(2); for (int base_x = -220; base_x <= 220; base_x += 220) { for (int base_y = -220; base_y <= 220; base_y += 220) { vector<glm::vec3> vertices; for (int x = -100; x <= 100; x += len) { for (int y = -100; y <= 100; y += len) { auto noise_value = ofNoise((base_x + x) * 0.008, (base_y + y) * 0.008, ofGetFrameNum() * 0.005); if (noise_value > 0.55) { vertices.push_back(glm::vec3(x + base_x, base_y + y, 0)); } } } for (int i = 0; i < vertices.size(); i++) { int index = -1; for (int k = i + 1; k < vertices.size(); k++) { if (glm::distance(vertices[i], vertices[k]) <= threshold) { if (index < 0) { this->mesh.addVertex(vertices[i]); index = this->mesh.getNumVertices() - 1; } this->mesh.addVertex(vertices[k]); this->mesh.addIndex(index); this->mesh.addIndex(this->mesh.getNumVertices() - 1); } } } } } } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWindowSize() * 0.5); ofNoFill(); for (int base_x = -220; base_x <= 220; base_x += 220) { for (int base_y = -220; base_y <= 220; base_y += 220) { ofDrawRectangle(base_x, base_y, 200, 200); } } this->mesh.drawWireframe(); ofFill(); for (auto& vertex : this->mesh.getVertices()) { ofDrawCircle(vertex, 3); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |