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Waving.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(239); ofSetLineWidth(2); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); for (int x = ofGetWidth() * -0.5; x <= ofGetWidth() * 0.5; x += 30) { ofMesh face, line; line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); for (int y = 0; y <= ofGetHeight(); y += 1) { auto noise_value = ofNoise(x * 0.005, y * 0.001 + ofGetFrameNum() * 0.005); float angle = 0; if (noise_value > 0.75) { angle = ofMap(noise_value, 0.75, 1.0, 0, PI * 0.2); } if (noise_value < 0.25) { angle = ofMap(noise_value, 0.25, 0.0, 0, PI * -0.2); } auto rotation = glm::rotate(glm::mat4(), angle, glm::vec3(1, 0, 0)); face.addVertex(glm::vec4(x - 13, y, 0, 0) * rotation); face.addVertex(glm::vec4(x + 13, y, 0, 0) * rotation); line.addVertex(glm::vec4(x - 13, y, 0, 0) * rotation); line.addVertex(glm::vec4(x + 13, y, 0, 0) * rotation); if (face.getNumVertices() > 2) { face.addIndex(face.getNumVertices() - 1); face.addIndex(face.getNumVertices() - 2); face.addIndex(face.getNumVertices() - 4); face.addIndex(face.getNumVertices() - 1); face.addIndex(face.getNumVertices() - 3); face.addIndex(face.getNumVertices() - 4); line.addIndex(line.getNumVertices() - 1); line.addIndex(line.getNumVertices() - 3); line.addIndex(line.getNumVertices() - 2); line.addIndex(line.getNumVertices() - 4); } } line.addIndex(0); line.addIndex(1); line.addIndex(line.getNumVertices() - 1); line.addIndex(line.getNumVertices() - 2); ofSetColor(239); face.draw(); ofSetColor(39); line.drawWireframe(); } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |