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Arrow Family.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; void draw_arrow(glm::vec2 location, glm::vec2 next_location, float size); }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(239); ofSetColor(39); ofSetLineWidth(2); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); for (int i = 0; i < 1; i++) { auto noise_seed = glm::vec2(ofRandom(1000), ofRandom(1000)); auto location = glm::vec2(ofMap(ofNoise(noise_seed.x, ofGetFrameNum() * 0.005), 0, 1, -300, 300), ofMap(ofNoise(noise_seed.y, ofGetFrameNum() * 0.005), 0, 1, -300, 300)); auto next = glm::vec2(ofMap(ofNoise(noise_seed.x, (ofGetFrameNum() + 1) * 0.005), 0, 1, -300, 300), ofMap(ofNoise(noise_seed.y, (ofGetFrameNum() + 1) * 0.005), 0, 1, -300, 300)); this->draw_arrow(location, next, 80); int range = 120; for (int k = 0; k < 10; k++) { auto child_noise_seed = glm::vec2(ofRandom(1000), ofRandom(1000)); auto child_location = location + glm::vec2(ofMap(ofNoise(child_noise_seed.x, ofGetFrameNum() * 0.01), 0, 1, -range, range), ofMap(ofNoise(child_noise_seed.y, ofGetFrameNum() * 0.01), 0, 1, -range, range)); auto child_next = next + glm::vec2(ofMap(ofNoise(child_noise_seed.x, (ofGetFrameNum() + 1) * 0.01), 0, 1, -range, range), ofMap(ofNoise(child_noise_seed.y, (ofGetFrameNum() + 1) * 0.01), 0, 1, -range, range)); this->draw_arrow(child_location, child_next, 30); } } } //-------------------------------------------------------------- void ofApp::draw_arrow(glm::vec2 location, glm::vec2 next_location, float size) { auto angle = std::atan2(next_location.y - location.y, next_location.x - location.x); ofFill(); ofBeginShape(); ofVertex(location + glm::vec2(size * cos(angle), size * sin(angle))); ofVertex(location + glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5))); ofVertex(location + glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5))); ofEndShape(); ofBeginShape(); ofVertex(location + glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25); ofVertex(location + glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25 - glm::vec2(size * cos(angle), size * sin(angle)) * 0.5); ofVertex(location + glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25 - glm::vec2(size * cos(angle), size * sin(angle)) * 0.5); ofVertex(location + glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25); ofEndShape(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |