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ノイズウォークから生まれるノイズウォーク。
Noise walk born from noise walk.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; vector<ofColor> base_color_list; vector<glm::vec2> noise_seed_list; vector<vector<glm::vec2>> log_list; vector<ofColor> color_list; vector<float> life_list; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofNoFill(); ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_MULTIPLY); for (int i = 0; i < 3; i++) { this->noise_seed_list.push_back(glm::vec2(ofRandom(1000), ofRandom(1000))); } ofColor color; vector<int> hex_list = { 0xef476f, 0xffd166, 0x06d6a0, 0x118ab2, 0x073b4c }; for (auto hex : hex_list) { color.setHex(hex); this->base_color_list.push_back(color); } } //-------------------------------------------------------------- void ofApp::update() { int radius = 5; while (this->log_list.size() < 500) { for (auto noise_seed : this->noise_seed_list) { vector<glm::vec2> log; log.push_back(glm::vec2(ofMap(ofNoise(noise_seed.x, ofGetFrameNum() * 0.003), 0, 1, 0, ofGetWidth()), ofMap(ofNoise(noise_seed.y, ofGetFrameNum() * 0.003), 0, 1, 0, ofGetHeight()))); this->log_list.push_back(log); this->color_list.push_back(this->base_color_list[(int)ofRandom(this->base_color_list.size())]); this->life_list.push_back(ofRandom(120, 300)); } } for (int i = this->log_list.size() - 1; i >= 0; i--) { this->life_list[i] -= 1; if (this->life_list[i] < 0) { this->log_list.erase(this->log_list.begin() + i); this->color_list.erase(this->color_list.begin() + i); this->life_list.erase(this->life_list.begin() + i); continue; } auto deg = ofMap(ofNoise(glm::vec3(this->log_list[i].back() * 0.003, ofGetFrameNum() * 0.003)), 0, 1, -360, 360); this->log_list[i].push_back(this->log_list[i].back() + glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD))); while (this->log_list[i].size() > 100) { this->log_list[i].erase(this->log_list[i].begin()); } } } //-------------------------------------------------------------- void ofApp::draw() { for (int i = 0; i < this->log_list.size(); i++) { ofSetColor(this->color_list[i]); if (this->life_list[i] > 90) { ofSetLineWidth(1.5); } else { ofSetLineWidth(ofMap(this->life_list[i], 0, 90, 0, 1.5)); } ofBeginShape(); ofVertices(this->log_list[i]); ofEndShape(); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |