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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	vector<ofMeshFace> triangle_list; 	ofMesh mesh, line, yolk; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetColor(39); 	ofEnableDepthTest(); 	auto ico_sphere = ofIcoSpherePrimitive(300, 4); 	this->triangle_list = ico_sphere.getMesh().getUniqueFaces(); } //-------------------------------------------------------------- void ofApp::update() { 	this->mesh.clear(); 	this->line.clear(); 	this->yolk.clear(); 	for (auto& triangle : this->triangle_list) { 		glm::vec3 avg = (triangle.getVertex(0) + triangle.getVertex(1) + triangle.getVertex(2)) / 3; 		if (ofNoise(glm::vec4(avg * 0.005, ofGetFrameNum() * 0.008)) < 0.5) { 			this->mesh.addVertex(triangle.getVertex(0)); 			this->mesh.addVertex(triangle.getVertex(1)); 			this->mesh.addVertex(triangle.getVertex(2)); 			this->mesh.addColor(ofColor(239)); 			this->mesh.addColor(ofColor(239)); 			this->mesh.addColor(ofColor(239)); 			this->line.addVertex(triangle.getVertex(0)); 			this->line.addVertex(triangle.getVertex(1)); 			this->line.addVertex(triangle.getVertex(2)); 			this->line.addColor(ofColor(39)); 			this->line.addColor(ofColor(39)); 			this->line.addColor(ofColor(39)); 			this->mesh.addTriangle(this->mesh.getNumVertices() - 1, this->mesh.getNumVertices() - 2, this->mesh.getNumVertices() - 3); 			this->line.addTriangle(this->line.getNumVertices() - 1, this->line.getNumVertices() - 2, this->line.getNumVertices() - 3); 		} 		for (int i = 0; i < 3; i++) { 			auto noise_value = ofNoise(glm::vec4(triangle.getVertex(i) * 0.005, ofGetFrameNum() * 0.005)); 			auto noise_radius = ofMap(noise_value, 0, 1, 100, 250); 			this->yolk.addVertex(glm::normalize(triangle.getVertex(i)) * noise_radius); 			this->yolk.addColor(ofColor(244, 192, 39)); 		} 		this->yolk.addTriangle(this->yolk.getNumVertices() - 1, this->yolk.getNumVertices() - 2, this->yolk.getNumVertices() - 3); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(ofGetFrameNum() * 0.37); 	ofRotateY(ofGetFrameNum() * 0.72); 	this->mesh.draw(); 	this->line.drawWireframe(); 	this->yolk.drawWireframe(); 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |