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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; float seed; vector<glm::vec3> base_location_list; vector<tuple<ofColor, glm::vec3, float>> sphere_list; // BodyColor, Location, size int number_of_sphere; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openFrameworks"); ofBackground(39); ofEnableDepthTest(); ofSetCircleResolution(60); this->seed = ofRandom(39); } //-------------------------------------------------------------- void ofApp::update() { if (ofGetFrameNum() % 100 < 1) { this->seed = ofRandom(10000); } ofSeedRandom(this->seed); this->sphere_list.clear(); auto ico_sphere = ofIcoSpherePrimitive(1, 5); this->base_location_list = ico_sphere.getMesh().getVertices(); this->number_of_sphere = 100; while (this->sphere_list.size() < this->number_of_sphere) { int index = ofRandom(this->base_location_list.size()); auto tmp_location = this->base_location_list[index]; tmp_location = glm::normalize(tmp_location) * ofRandom(0, 100); auto radius = this->sphere_list.size() < 110 ? ofRandom(10, 50) : ofRandom(2, 20); bool flag = true; for (int i = 0; i < this->sphere_list.size(); i++) { if (glm::distance(tmp_location, get<1>(this->sphere_list[i])) < get<2>(this->sphere_list[i]) + radius) { flag = false; break; } } if (flag) { ofColor color; color.setHsb(ofRandom(255), 200, 255); auto size = (radius * 2) / sqrt(3); this->sphere_list.push_back(make_tuple(color, tmp_location, size)); } } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateY(ofGetFrameNum() * 0.72); ofColor color; for (int i = 0; i < this->sphere_list.size(); i++) { auto location = get<1>(this->sphere_list[i]); auto size = get<2>(this->sphere_list[i]); color.setHsb(ofRandom(255), 180, 255); ofPushMatrix(); ofTranslate(location); ofRotateZ(ofRandom(360)); ofRotateY(ofRandom(360)); ofRotateX(ofRandom(360)); ofNoFill(); ofSetColor(255); ofDrawCircle(glm::vec3(), size * 0.8); ofNoFill(); ofDrawCircle(glm::vec3(), size); ofFill(); auto deg = ofRandom(1000) + ofGetFrameNum() * 5; for (int i = 0; i < 10; i++) { deg += 15; ofFill(); ofSetColor(color); ofDrawCircle(glm::vec3( size * 0.9 * cos(deg * DEG_TO_RAD), size * 0.9 * sin(deg * DEG_TO_RAD), 0), ofMap(i, 0, 10, size * 0.01, size * 0.075)); ofNoFill(); ofSetColor(0); ofDrawCircle(glm::vec3( size * 0.9 * cos(deg * DEG_TO_RAD), size * 0.9 * sin(deg * DEG_TO_RAD), 0), ofMap(i, 0, 10, size * 0.01, size * 0.075)); } ofPopMatrix(); } this->cam.end(); /* int start = 501; if (ofGetFrameNum() > start) { ostringstream os; os << setw(4) << setfill('0') << ofGetFrameNum() - start; ofImage image; image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); image.saveImage("image/cap/img_" + os.str() + ".jpg"); if (ofGetFrameNum() - start >= 25 * 20) { std::exit(1); } } */ } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |