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円の群れ。
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openFrameworks"); ofBackground(39); ofSetLineWidth(2); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWindowSize() * 0.5); ofColor color, line_color; for (int i = 0; i < 1200; i++) { auto x = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.0025), 0, 1, -320, 320); auto y = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.0025), 0, 1, -320, 320); auto size = ofRandom(5, 20); auto hue = ofRandom(180, 230); color.setHsb(hue, 255, ofMap(i, 0, 1200, 0, 255)); line_color.setHsb(hue, ofMap(i, 0, 1200, 255, 0), 255); ofFill(); ofSetColor(color); ofDrawCircle(glm::vec2(x, y), size); ofNoFill(); ofSetColor(line_color); ofDrawCircle(glm::vec2(x, y), size); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |