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トンネルっぽいものを作りたくて、別物ができた…
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofBackground(0); ofSetWindowTitle("Insta"); ofSetCircleResolution(64); ofNoFill(); ofSetLineWidth(3); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); float radius = 5; for (int i = 0; i < 30; i++) { float noise_value_x = ofNoise((ofGetFrameNum() - i) * 0.025); float noise_value_y = ofNoise((ofGetFrameNum() - i + 30) * 0.025); float x = 300 * noise_value_x - 150; float y = 300 * noise_value_y - 150; ofColor line_color; line_color.setHsb((ofGetFrameNum() - i + 5) % 255, 255, 255); ofSetColor(line_color); ofCircle(ofVec3f(x, y, i * 2), radius); radius += i; } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |