[ Video ]
[ About ]
色の球を回転させます。
Rotate color balls.
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(15); ofBackground(0); ofSetWindowTitle("Insta"); ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWidth() / 2, ofGetHeight() / 2); float radius = 150; ofColor body_color; for (int i = 0; i < 14; i++) { ofRotate(ofGetFrameNum()); body_color.setHsb(216 - i * 16, 255, 255); ofSetColor(body_color); float x = radius * cos(0 * DEG_TO_RAD); float y = radius * sin(0 * DEG_TO_RAD); ofDrawCircle(ofVec2f(x, y), 30); ofDrawLine(ofVec2f(0, 0), ofVec2f(x, y)); radius += 10; } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |