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色付きバージョン。
Color Version.
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						#pragma once #include "ofMain.h" #include "Particle.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	vector<shared_ptr<Particle>> particles; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofBackground(0); 	ofSetWindowTitle("Insta"); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); 	for (int i = 0; i < 256; i++) { 		this->particles.push_back(shared_ptr<Particle>(new Particle())); 	} } //-------------------------------------------------------------- void ofApp::update() { 	for(int i = 0; i < this->particles.size(); i++){ 		this->particles[i]->update(); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	for (int i = 0; i < this->particles.size(); i++) { 		this->particles[i]->draw(this->particles); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  | 
					
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						#pragma once #include "ofMain.h" class Particle { public: 	Particle(); 	~Particle() {}; 	void update(); 	void draw(vector<shared_ptr<Particle>> particles); 	ofVec2f get_location(); private: 	ofVec3f location; 	ofVec3f velocity; 	ofColor body_color; };  | 
					
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						#include "Particle.h" Particle::Particle(){ 	this->location = ofVec2f(ofRandom(ofGetWidth()), ofRandom(ofGetHeight())); 	this->velocity = ofVec2f(ofRandom(-2, 2), ofRandom(-2, 2)); 	this->body_color.setHsb(ofRandom(255), 255, 255); } void Particle::update() { 	this->location += this->velocity; 	if (this->location.x < 0) { 		this->location.x = 0; 		this->velocity.x *= -1; 	} else if (this->location.x > ofGetWidth()) { 		this->location.x = ofGetWidth(); 		this->velocity.x *= -1; 	} 	if (this->location.y < 0) { 		this->location.y = 0; 		this->velocity.y *= -1; 	} else if (this->location.y > ofGetHeight()) { 		this->location.y = ofGetHeight(); 		this->velocity.y *= -1; 	} } void Particle::draw(vector<shared_ptr<Particle>> particles) { 	ofSetColor(this->body_color, 128); 	ofDrawCircle(this->location, 3); 	float distance; 	for (int i = 0; i < particles.size(); i++) { 		distance = this->location.distance(particles[i]->get_location()); 		if (distance > 0 && distance < 64) { 			ofSetColor(this->body_color, distance); 			ofDrawLine(this->location, particles[i]->get_location()); 		} 	} } ofVec2f Particle::get_location() { 	return this->location; }  |