[ Video ]
[ About ]
Noise関数の結果で、Boxの数を決めています。
Y座標を元に色を決めているので、グラデーションの層になります。
Gradation boxes.
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; ofBoxPrimitive box; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofBackground(255); ofSetWindowTitle("Insta"); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { float size = 300; float box_size = 30; this->cam.begin(); ofRotateY(ofGetFrameNum()); for (float x = -size; x <= size; x += box_size) { for (float z = -size; z <= size; z += box_size) { for (float y = 0; y <= (size * 2) * ofMap(ofNoise(x * 0.0025, z * 0.0025 + ofGetFrameNum() * 0.05), 0, 1, 0, 0.9); y += box_size) { ofPushMatrix(); ofTranslate(ofVec3f(x, y, z)); ofColor box_color; box_color.setHsb(255 - y / (size * 2) * 255, 255, 255); ofSetColor(box_color); this->box.set(box_size); this->box.draw(); ofPopMatrix(); } } } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |