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ドキドキ。
Throb.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofBackground(0); ofSetWindowTitle("Insta"); ofEnableDepthTest(); ofSetLineWidth(2); ofSetColor(255, 0, 0); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); float noise_value; ofFill(); for (float radius = 3; radius <= 20; radius += 1) { ofBeginShape(); for (int deg = 180; deg < 540; deg += 1) { float noise_x = 3 * (16 * sin(deg * DEG_TO_RAD) * sin(deg * DEG_TO_RAD) * sin(deg * DEG_TO_RAD)); float noise_y = 3 * (13 * cos(deg * DEG_TO_RAD) - 5 * cos(2 * deg * DEG_TO_RAD) - 2 * cos(3 * deg * DEG_TO_RAD) - cos(4 * deg * DEG_TO_RAD)); float x = radius * (16 * sin(deg * DEG_TO_RAD) * sin(deg * DEG_TO_RAD) * sin(deg * DEG_TO_RAD)); float y = radius * (13 * cos(deg * DEG_TO_RAD) - 5 * cos(2 * deg * DEG_TO_RAD) - 2 * cos(3 * deg * DEG_TO_RAD) - cos(4 * deg * DEG_TO_RAD)); noise_value = ofNoise(noise_x * 0.0025, noise_y * 0.0025, ofGetFrameNum() * 0.05 - radius * 0.05); if (noise_value < 0.65) { noise_value = 0.65; } float z = noise_value * 200 - 100; ofVertex(x, y, z); } ofEndShape(); ofNoFill(); } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |