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消える男。
事前に取った画像とKinectを使って特定の深度にある画像を組み合わせて透明人間風にしています。
Combine the recorded image with the specific depth image of kinect.
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#pragma once #include <Windows.h> #include <NuiApi.h> #include <opencv2/opencv.hpp> #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key); void keyReleased(int key) {} void mouseMoved(int x, int y) {} void mouseDragged(int x, int y, int button) {} void mousePressed(int x, int y, int button) {} void mouseReleased(int x, int y, int button) {} void mouseEntered(int x, int y) {} void mouseExited(int x, int y) {} void windowResized(int w, int h) {} void dragEvent(ofDragInfo dragInfo) {} void gotMessage(ofMessage msg) {} // Kinect INuiSensor* sensor; INuiCoordinateMapper* cordinate_mapper; HANDLE color_event; HANDLE color_handle; HANDLE depth_event; HANDLE depth_handle; HANDLE events[2]; int width, height; // OpenCV cv::Mat frame; cv::Mat save_frame; cv::Mat depth; // openFrameworks ofImage frame_img; vector<ofVec3f> locations; vector<ofColor> colors; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofBackground(0); ofSetWindowTitle("InstaKinect"); ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); // Create Instance this->sensor = nullptr; HRESULT result = S_OK; result = NuiCreateSensorByIndex(0, &sensor); if (FAILED(result)) { cout << "Error : Create Sensor" << endl; return; } // Initialize result = sensor->NuiInitialize(NUI_INITIALIZE_FLAG_USES_COLOR | NUI_INITIALIZE_FLAG_USES_DEPTH); if (FAILED(result)) { cout << "Error : Initialise COLOR" << endl; return; } // Color this->color_event = INVALID_HANDLE_VALUE; this->color_handle = INVALID_HANDLE_VALUE; color_event = CreateEventW(nullptr, true, false, nullptr); result = sensor->NuiImageStreamOpen(NUI_IMAGE_TYPE_COLOR, NUI_IMAGE_RESOLUTION_640x480, 0, 2, color_event, &color_handle); if (FAILED(result)) { cout << "Error : Color Stream Open" << endl; return; } // Depth this->depth_event = INVALID_HANDLE_VALUE; this->depth_handle = INVALID_HANDLE_VALUE; depth_event = CreateEventW(nullptr, true, false, nullptr); result = sensor->NuiImageStreamOpen(NUI_IMAGE_TYPE_DEPTH, NUI_IMAGE_RESOLUTION_640x480, 0, 2, depth_event, &depth_handle); if (FAILED(result)) { cout << "Error : Depth Stream Open" << endl; return; } // Size unsigned long refWidth = 0; unsigned long refHeight = 0; NuiImageResolutionToSize(NUI_IMAGE_RESOLUTION_640x480, refWidth, refHeight); this->width = static_cast<int>(refWidth); this->height = static_cast<int>(refHeight); // Mapp this->cordinate_mapper = nullptr; result = sensor->NuiGetCoordinateMapper(&this->cordinate_mapper); if (FAILED(result)) { cout << "Error : Cordinate Mapper " << endl; return; } // OpenCV this->frame_img.allocate(this->width, this->height, OF_IMAGE_COLOR); this->frame = cv::Mat(this->frame_img.getHeight(), this->frame_img.getWidth(), CV_MAKETYPE(CV_8UC3, this->frame_img.getPixels().getNumChannels()), this->frame_img.getPixels().getData(), 0); this->depth = cv::Mat(height, width, CV_16UC1); this->events[0] = this->color_event; this->events[1] = this->depth_event; } //-------------------------------------------------------------- void ofApp::update() { HRESULT result = S_OK; // Color Table cv::Vec3b color[7]; color[0] = cv::Vec3b(0, 0, 0); color[1] = cv::Vec3b(255, 0, 0); color[2] = cv::Vec3b(0, 255, 0); color[3] = cv::Vec3b(0, 0, 255); color[4] = cv::Vec3b(255, 255, 0); color[5] = cv::Vec3b(255, 0, 255); color[6] = cv::Vec3b(0, 255, 255); std::vector<NUI_COLOR_IMAGE_POINT> color_point(width * height); // Wait frame update. ResetEvent(this->color_event); ResetEvent(this->depth_event); WaitForMultipleObjects(ARRAYSIZE(this->events), this->events, true, INFINITE); // Get frame from color camera. NUI_IMAGE_FRAME colorImageFrame = { 0 }; result = sensor->NuiImageStreamGetNextFrame(this->color_handle, 0, &colorImageFrame); if (FAILED(result)) { std::cerr << "Error : NuiImageStreamGetNextFrame( COLOR )" << std::endl; return; } // Get image data. INuiFrameTexture* pColorFrameTexture = colorImageFrame.pFrameTexture; NUI_LOCKED_RECT colorLockedRect; pColorFrameTexture->LockRect(0, &colorLockedRect, nullptr, 0); //// Get frame from depth camera. NUI_IMAGE_FRAME depthImageFrame = { 0 }; result = this->sensor->NuiImageStreamGetNextFrame(this->depth_handle, 0, &depthImageFrame); if (FAILED(result)) { std::cerr << "Error : NuiImageStreamGetNextFrame( DEPTH )" << std::endl; return; } // Get depth data. BOOL nearMode = false; INuiFrameTexture* pDepthFrameTexture = nullptr; this->sensor->NuiImageFrameGetDepthImagePixelFrameTexture(this->depth_handle, &depthImageFrame, &nearMode, &pDepthFrameTexture); NUI_LOCKED_RECT depthLockedRect; pDepthFrameTexture->LockRect(0, &depthLockedRect, nullptr, 0); // OpenCV(image) cv::Mat src = cv::Mat(this->height, this->width, CV_8UC4, reinterpret_cast<unsigned char*>(colorLockedRect.pBits)); cv::cvtColor(src, this->frame, CV_BGRA2RGB); if (ofGetFrameNum() == 0) { this->frame.copyTo(this->save_frame); } // OpenCV(depth) cv::Mat bufferMat = cv::Mat::zeros(height, width, CV_16UC1); NUI_DEPTH_IMAGE_PIXEL* depth_pixel = reinterpret_cast<NUI_DEPTH_IMAGE_PIXEL*>(depthLockedRect.pBits); this->cordinate_mapper->MapDepthFrameToColorFrame(NUI_IMAGE_RESOLUTION_640x480, width * height, depth_pixel, NUI_IMAGE_TYPE_COLOR, NUI_IMAGE_RESOLUTION_640x480, width * height, &color_point[0]); for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { unsigned int index = y * width + x; bufferMat.at<unsigned short>(color_point[index].y, color_point[index].x) = depth_pixel[index].depth; } } bufferMat.copyTo(this->depth); //cv::imshow("depth", this->depth); // Release pColorFrameTexture->UnlockRect(0); pDepthFrameTexture->UnlockRect(0); this->sensor->NuiImageStreamReleaseFrame(this->color_handle, &colorImageFrame); this->sensor->NuiImageStreamReleaseFrame(this->depth_handle, &depthImageFrame); } //-------------------------------------------------------------- void ofApp::draw() { for (int y = 0; y < this->depth.rows; y += 1) { for (int x = 0; x < this->depth.cols; x += 1) { int z = depth.at<unsigned short>(y, x); if (z == 0 || z > 1024) { this->frame.at<cv::Vec3b>(y, x) = this->save_frame.at<cv::Vec3b>(y, x); } } } this->frame_img.update(); this->frame_img.draw(0, 0); } //-------------------------------------------------------------- void ofApp::keyPressed(int key) { if (key == 's') { this->frame.copyTo(this->save_frame); } } //======================================================================== int main() { ofSetupOpenGL(640, 480, OF_WINDOW); ofRunApp(new ofApp()); } |