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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofBackground(32); 	ofSetWindowTitle("Insta"); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); 	ofSetLineWidth(3); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWidth() / 2, ofGetHeight() / 2); 	float radius = 10; 	float deg = 0; 	while (radius < ofGetWidth()) { 		float noise_value = ofNoise(deg * 0.005 - ofGetFrameNum() * 0.01) + 0.5; 		ofPoint point_1(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); 		ofPoint point_2(radius * noise_value * cos(deg * DEG_TO_RAD), radius * noise_value * sin(deg * DEG_TO_RAD)); 		ofColor line_color; 		line_color.setHsb((int)deg % 255, 200, 200); 		ofSetColor(line_color); 		ofDrawLine(point_1, point_2); 		radius += 0.1; 		deg += 1.5; 	} } //======================================================================== int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |