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Noiseでグネグネしている円をひとつ書くごとに回転させてみました。風邪の為、省電力モード(昨日のやつをちょこっと改造しただけ)の投稿になります。
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						#include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofBackground(0); 	ofSetWindowTitle("Insta"); 	ofEnableDepthTest(); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); 	ofNoFill(); 	ofSetColor(0, 200, 0); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	float radius = 300; 	int deg_span = 1; 	int z = 0; 	for (int i = 0; i < 360; i += 10) { 		ofRotateX(10); 		ofBeginShape(); 		for (int deg = 0; deg < 360; deg += deg_span) { 			float x = radius * cos(deg * DEG_TO_RAD); 			float y = radius * sin(deg * DEG_TO_RAD); 			float tmp_radius = ofMap(ofNoise(x * 0.005, y * 0.005, i * 0.005 + ofGetFrameNum() * 0.005), 0, 1, 200, 300); 			x = tmp_radius * cos(deg * DEG_TO_RAD); 			y = tmp_radius * sin(deg * DEG_TO_RAD); 			ofPoint point = ofPoint(x, y, 0); 			ofVertex(point); 		} 		ofEndShape(true); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |