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昨日のやつに色を付けて、ぐるぐる回してみました。均等に円が配置されるのも確認が出来る!
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofBackground(239); 	ofSetWindowTitle("Insta"); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWidth() / 2, ofGetHeight() / 2); 	float radius = 50; 	float small_radius = 0; 	int deg_span = 8; 	for (int i = 0; radius < 330; i++) { 		if (small_radius == 0) { 			ofPoint p1 = ofPoint(radius * cos(0), radius * sin(0)); 			ofPoint p2 = ofPoint(radius * cos(deg_span * DEG_TO_RAD), radius * sin(deg_span * DEG_TO_RAD)); 			small_radius = p1.distance(p2) * 0.5; 		} 		float noise_value = ofNoise(i * 0.05 + ofGetFrameNum() * 0.01); 		ofPushMatrix(); 		ofRotate(noise_value * 360); 		for (int deg = 0; deg < 360; deg += deg_span) { 			ofColor circle_color; 			circle_color.setHsb(ofMap(deg, 0, 360, 0, 255), 239, 239); 			ofSetColor(circle_color, 139 + 39); 			ofPoint point = ofPoint(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); 			ofDrawCircle(point, small_radius); 		} 		float next_small_radius = 0; 		float tmp_radius = radius; 		while (radius < tmp_radius + small_radius + next_small_radius) { 			ofPoint p1 = ofPoint(radius * cos(0), radius * sin(0)); 			ofPoint p2 = ofPoint(radius * cos(deg_span * DEG_TO_RAD), radius * sin(deg_span * DEG_TO_RAD)); 			next_small_radius = p1.distance(p2) * 0.5; 			radius += 0.01; 		} 		small_radius = next_small_radius; 		ofPopMatrix(); 	} } //======================================================================== int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |