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円周上を一定間隔の角度で結ぶ線を描写、沢山重ねて円を描いてみました。
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofBackground(39); 	ofSetWindowTitle("Insta"); 	ofSetLineWidth(1.5); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWidth() / 2, ofGetHeight() / 2); 	int radius = 150; 	int deg_span = 10; 	ofColor line_color; 	for (int deg = 0; deg < 360; deg += deg_span) { 		ofPoint start = ofPoint(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); 		ofPoint end = ofPoint(radius * cos((deg + deg_span) * DEG_TO_RAD), radius * sin((deg + deg_span) * DEG_TO_RAD)); 		ofPoint gap = end - start; 		ofPoint line_start = end + gap * 100; 		ofPoint line_end = start - gap * 100; 		line_color.setHsb(((int)ofMap(deg, 0, 360, 0, 255) + ofGetFrameNum()) % 255, 255, 255); 		ofSetColor(line_color); 		ofDrawLine(line_start, line_end); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |