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六角形を重ねて描写しています。
高さ+Frame番号を引数としたNoiseで座標をズラしているので、ずれが伝播して昇っていくようなっています。
また、全部を同じ色で描写すると、奥行が感じられないので、前後の深さと線のアルファが連動させてそれっぽくしています。
[ Source ]
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	void draw_hexagon(ofPoint center, float radius, float z = 0.f); }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofBackground(39); 	ofSetWindowTitle("Insta"); 	ofSetLineWidth(2); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(270); 	ofRotateZ(35); 	float noise_x_param = ofRandom(1000); 	float noise_y_param = ofRandom(1000); 	float noise_threshold_high = 0.65; 	float noise_threshold_low = 0.35; 	for (int z = -300; z <= 300; z += 10) { 		ofPushMatrix(); 		float noise_x_value = ofNoise(noise_x_param + z * 0.005 - ofGetFrameNum() * 0.05); 		float noise_y_value = ofNoise(noise_y_param + z * 0.005 - ofGetFrameNum() * 0.05); 		if (noise_x_value > noise_threshold_high) { 			ofTranslate(ofMap(noise_x_value, noise_threshold_high, 1.0, 0, 500), 0); 		} 		else if (noise_x_value < noise_threshold_low) { 			ofTranslate(ofMap(noise_x_value, 0.0, noise_threshold_low, -500, 0), 0); 		} 		if (noise_y_value > noise_threshold_high) { 			ofTranslate(0, ofMap(noise_y_value, noise_threshold_high, 1.0, 0, 500)); 		} 		else if (noise_y_value < noise_threshold_low) { 			ofTranslate(0, ofMap(noise_y_value, 0.0, noise_threshold_low, -500, 0)); 		} 		this->draw_hexagon(ofPoint(), 300, z); 		ofPopMatrix(); 	} 	this->cam.end(); } //-------------------------------------------------------------- void ofApp::draw_hexagon(ofPoint center, float radius, float z) { 	for (int deg = 0; deg < 360; deg += 60) { 		ofPoint start = ofPoint(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), z); 		ofPoint end = ofPoint(radius * cos((deg + 60) * DEG_TO_RAD), radius * sin((deg + 60) * DEG_TO_RAD), z); 		ofPoint distance = end - start; 		float len = distance.length(); 		distance.normalize(); 		for (int l = 0; l < len; l++) { 			ofPoint p1 = start + l * distance; 			ofPoint p2 = start + (l + 1) * distance; 			ofSetColor(239, ofMap(p1.y, -radius, radius, 255, 25)); 			ofDrawLine(p1, p2); 		} 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |