[ Video ]
[ About ]
最近購入した書籍「Make Your Own Algorithmic Art」で紹介されていたコードを参考にしてみました。
Innocent Dreams
Rashid, Tariq. Make Your Own Algorithmic Art (ページ575). . Kindle 版.
こちらの本はopenProcessing(p5js)を使って書かれています。英語が読めないので、雰囲気で読んだ感想ですが、図解も多く、内容もステップアップで進み、解説もかなり丁寧です。結構、お勧めの書籍です。
[ Source ]
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; float alpha; vector<int> seed_values; void draw_circles(ofPoint range_point, int number_of_circles, int seed_value); }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofBackground(239); ofSetWindowTitle("Insta"); this->alpha = 255; this->seed_values = { 0, 0, 0, 0 }; } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { // サイクル(増加、停止、フェードアウト)管理 int number_of_circles = ofGetFrameNum() % 450; if (number_of_circles > 400) { this->alpha = ofMap(number_of_circles, 400, 450, 255, 0); number_of_circles = 350; } else if (number_of_circles > 350) { number_of_circles = 350; }else{ this->alpha = 255; } // サイクルが1周したらリセット if (number_of_circles == 0) { this->seed_values[0] = ofRandom(10, 30); this->seed_values[1] = ofRandom(50, 80); this->seed_values[2] = ofRandom(100, 130); this->seed_values[3] = ofRandom(150, 180); return; } // 4カ所に描写 this->draw_circles(ofPoint(ofGetWidth() / 4, ofGetHeight() / 4), number_of_circles, this->seed_values[0]); this->draw_circles(ofPoint(ofGetWidth() / 4, ofGetHeight() / 4 * 3), number_of_circles, this->seed_values[1]); this->draw_circles(ofPoint(ofGetWidth() / 4 * 3, ofGetHeight() / 4), number_of_circles, this->seed_values[2]); this->draw_circles(ofPoint(ofGetWidth() / 4 * 3, ofGetHeight() / 4 * 3), number_of_circles, this->seed_values[3]); } //-------------------------------------------------------------- void ofApp::draw_circles(ofPoint range_point, int number_of_circles, int seed_value) { ofSeedRandom(seed_value); ofPushMatrix(); ofTranslate(range_point); vector<tuple<ofColor, ofPoint, float>> circles; int range_radius = 150; // 重ならないCircleをnumber_of_circles数だけ生成 while (circles.size() < number_of_circles) { ofPoint point = ofPoint(ofRandom(-range_radius, range_radius), ofRandom(-range_radius, range_radius)); if (point.length() > range_radius) { continue; } ofColor color; color.setHsb(ofRandom(seed_value - 10, seed_value + 10), ofRandom(139, 239), ofRandom(139, 239)); float radius = ofRandom(2, 35); bool flag = true; for (int i = 0; i < circles.size(); i++) { if (point.distance(get<1>(circles[i])) < get<2>(circles[i]) + radius) { flag = false; break; } } if (flag) { circles.push_back(make_tuple(color, point, radius)); } } // 生成したCircleの描写 for (int circles_index = 0; circles_index < circles.size(); circles_index++) { ofColor color = get<0>(circles[circles_index]); ofPoint point = get<1>(circles[circles_index]); float radius = get<2>(circles[circles_index]); ofSetColor(color, this->alpha); ofDrawCircle(point, radius); } ofPopMatrix(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |