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大きな円を小さな円で埋める動きにNoiseを加えてみました。突然消えたり・出現するやつがいるので今後の課題ですが、良い感じにうごめいてくれてる気がします。
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp{ 	public: 		void setup(); 		void update(); 		void draw(); 		void keyPressed(int key) {}; 		void keyReleased(int key) {}; 		void mouseMoved(int x, int y) {}; 		void mouseDragged(int x, int y, int button) {}; 		void mousePressed(int x, int y, int button) {}; 		void mouseReleased(int x, int y, int button) {}; 		void mouseEntered(int x, int y) {}; 		void mouseExited(int x, int y) {}; 		void windowResized(int w, int h) {}; 		void dragEvent(ofDragInfo dragInfo) {}; 		void gotMessage(ofMessage msg) {}; 		void draw_circles(ofPoint range_point, int range_radius, int number_of_circles); };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup(){ 	ofSetFrameRate(60); 	ofBackground(239); 	ofSetWindowTitle("Insta"); } //-------------------------------------------------------------- void ofApp::update(){ 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw(){ 	this->draw_circles(ofPoint(ofGetWidth() / 2, ofGetHeight() / 2), 300, 600); } //-------------------------------------------------------------- void ofApp::draw_circles(ofPoint range_point, int range_radius, int number_of_circles) { 	ofPushMatrix(); 	ofTranslate(range_point); 	int min = 3; 	int max = 35; 	vector<tuple<ofColor, ofPoint, float>> circles; 	while (circles.size() < number_of_circles) { 		ofPoint point = ofPoint(ofRandom(-range_radius, range_radius), ofRandom(-range_radius, range_radius)); 		point *= 1 + ofNoise(point.x * 0.005, point.y * 0.005, ofGetFrameNum() * 0.005); 		if (point.length() > range_radius) { 			continue; 		} 		ofColor color; 		color.setHsb(ofRandom(0, 255), 239, 239); 		float radius = ofRandom(min, max); 		bool flag = true; 		for (int i = 0; i < circles.size(); i++) { 			while (radius > min) { 				if (point.distance(get<1>(circles[i])) < get<2>(circles[i]) + radius) { 					radius *= 0.9; 				} 				else { 					break; 				} 			} 			if (radius < min) { 				flag = false; 				break; 			} 		} 		if (flag) { 			circles.push_back(make_tuple(color, point, radius)); 		} 	} 	for (int circles_index = 0; circles_index < circles.size(); circles_index++) { 		ofColor color = get<0>(circles[circles_index]); 		ofPoint point = get<1>(circles[circles_index]); 		float radius = get<2>(circles[circles_index]); 		ofSetColor(color); 		ofDrawCircle(point, radius); 	} 	ofPopMatrix(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |