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中央を円形にくり抜かれた四角の中の、円形が大きくなったり小さくなったり。
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 | #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {} 	void keyReleased(int key) {} 	void mouseMoved(int x, int y) {} 	void mouseDragged(int x, int y, int button) {} 	void mousePressed(int x, int y, int button) {} 	void mouseReleased(int x, int y, int button) {} 	void mouseEntered(int x, int y) {} 	void mouseExited(int x, int y) {} 	void windowResized(int w, int h) {} 	void dragEvent(ofDragInfo dragInfo) {} 	void gotMessage(ofMessage msg) {} 	// Make Member 	ofEasyCam cam; 	// Make Method 	void draw_rect_and_circle(ofPoint point, int rect_len); }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofBackground(39, 39, 239); 	ofSetWindowTitle("Insta"); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	int rect_len = 120; 	for (int x = -ofGetWidth() / 2 + rect_len / 2; x <= ofGetWidth() / 2 - rect_len / 2; x += rect_len) { 		for (int y = -ofGetHeight() / 2 + rect_len / 2; y <= ofGetHeight() / 2 - rect_len / 2; y += rect_len) { 			this->draw_rect_and_circle(ofPoint(x, y), rect_len); 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- void ofApp::draw_rect_and_circle(ofPoint point, int rect_len) { 	ofPushMatrix(); 	ofTranslate(point); 	int radius = rect_len * 0.45; 	ofBeginShape(); 	ofVertex(-rect_len / 2, -rect_len / 2); 	ofVertex(rect_len / 2, -rect_len / 2); 	ofVertex(rect_len / 2, rect_len / 2); 	ofVertex(-rect_len / 2, rect_len / 2); 	ofNextContour(); 	for (int deg = 0; deg < 360; deg += 1) { 		ofVertex(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); 	} 	ofEndShape(true); 	radius *= ofMap(ofNoise(point.x * 0.001, point.y * 0.001, ofGetFrameNum() * 0.01), 0, 1, 0.4, 1.2); 	ofBeginShape(); 	for (int deg = 0; deg < 360; deg += 1) { 		ofVertex(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); 	} 	ofEndShape(true); 	ofPopMatrix(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |