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四角と円の座標の合成キメラ
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 | #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {} 	void keyReleased(int key) {} 	void mouseMoved(int x, int y) {} 	void mouseDragged(int x, int y, int button) {} 	void mousePressed(int x, int y, int button) {} 	void mouseReleased(int x, int y, int button) {} 	void mouseEntered(int x, int y) {} 	void mouseExited(int x, int y) {} 	void windowResized(int w, int h) {} 	void dragEvent(ofDragInfo dragInfo) {} 	void gotMessage(ofMessage msg) {} 	ofPoint make_rect_point(float half_len, int deg, int z = 0); }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofBackground(239); 	ofSetWindowTitle("Insta"); 	ofSetColor(39); 	ofNoFill(); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	int radius = 100; 	for (int x = 0; x < 3; x++) { 		for (int y = 0; y < 3; y++) { 			ofPushMatrix(); 			ofTranslate(x * 240 + 120, y * 240 + 120); 			float random_value = ofRandom(100); 			ofBeginShape(); 			for (int deg = 0; deg < 360; deg++) { 				ofPoint point = make_rect_point(radius, deg); 				float noise_value = ofNoise(random_value, point.x * 0.005, point.y * 0.005, ofGetFrameNum() * 0.005); 				if (noise_value > 0.5) { 					point = ofPoint(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); 				} 				ofVertex(point); 			} 			ofEndShape(true); 			ofPopMatrix(); 		} 	} } //-------------------------------------------------------------- ofPoint ofApp::make_rect_point(float len, int deg, int z) { 	int half_len = len * 0.5; 	int param = (deg + 45) / 90; 	ofPoint point; 	switch (param % 4) { 	case 0: 		return ofPoint(half_len, ofMap((deg + 45) % 90, 0, 89, -half_len, half_len), z); 	case 1: 		return  ofPoint(ofMap((deg + 45) % 90, 0, 89, half_len, -half_len), half_len, z); 	case 2: 		return ofPoint(-half_len, ofMap((deg + 45) % 90, 0, 89, half_len, -half_len), z); 	case 3: 		return ofPoint(ofMap((deg + 45) % 90, 0, 89, -half_len, half_len), -half_len, z); 	default: 		return ofPoint(0, 0, 0); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |