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ofTrueTypeFontから取得した文字の座標をNoise関数で歪めました。
I distorted characters with noise method.
Noise method parameter is coordinate.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofTrueTypeFont font; int font_size; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofBackground(39); ofSetWindowTitle("Insta"); ofNoFill(); ofSetColor(239); ofSetLineWidth(2); this->font_size = 100; this->font.loadFont("fonts/Kazesawa-Bold.ttf", this->font_size, true, true, true); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { vector<char> charactors = { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '!' }; int sample_count = 180; for (int charactor_index = 0; charactor_index < charactors.size(); charactor_index++) { ofPath path = this->font.getCharacterAsPoints(charactors[charactor_index], true, false); vector<ofPolyline> outline = path.getOutline(); ofPoint location = ofPoint(charactor_index % 6 * this->font_size * 1.2 + this->font_size * 0.7, charactor_index / 6 * this->font_size * 1.4 + this->font_size * 0.7); ofPushMatrix(); ofTranslate(location); for (int outline_index = 0; outline_index < outline.size(); outline_index++) { if (outline_index == 0) { ofNextContour(true); } outline[outline_index] = outline[outline_index].getResampledByCount(sample_count); vector<glm::vec3> vertices = outline[outline_index].getVertices(); ofBeginShape(); for (int vertices_index = 0; vertices_index < vertices.size(); vertices_index++) { ofPoint point(vertices[vertices_index].x - this->font_size * 0.5, vertices[vertices_index].y + this->font_size * 0.5, vertices[vertices_index].z); ofPoint noise_point = location + point; int noise_value = ofMap(ofNoise(noise_point.x * 0.001, noise_point.y * 0.001, ofGetFrameNum() * 0.008), 0, 1, 0.2, 1.2) * 10; ofVertex(point * noise_value * 0.1); } ofEndShape(true); } ofPopMatrix(); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |