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Noise関数を使ったランダムウォーク
Random walk using Perlin noise.
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("Insta"); 	ofBackground(39); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	int rect_size = 36; 	for (int i = 0; i < 64; i++) { 		ofColor rect_color; 		rect_color.setHsb(ofRandom(255), 200, 255); 		ofSetColor(rect_color); 		int x = ofNoise(ofRandom(100), ofGetFrameNum() * 0.003) * ofGetWidth() / rect_size; 		int y = ofNoise(ofRandom(100, 200), ofGetFrameNum() * 0.003) * ofGetHeight() / rect_size; 		x *= rect_size; 		y *= rect_size; 		ofPoint point(x, y); 		ofDrawRectangle(point, rect_size, rect_size); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |