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文字ポーテーション
Character teleportation.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofTrueTypeFont font; int font_size; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("Insta"); ofBackground(239); ofSetColor(39); ofNoFill(); ofSetLineWidth(2); this->font_size = 130; this->font.loadFont("fonts/Kazesawa-Bold.ttf", this->font_size, true, true, true); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { vector<char> characters = { 'A', 'B', 'C', 'D', 'E', 'V', 'W', 'X', 'Y', 'Z'}; for (int character_index = 0; character_index < characters.size(); character_index++) { ofPoint location = character_index < 5 ? ofPoint(ofGetWidth() * 0.25, this->font_size * 0.7 + (this->font_size + 3) * character_index) : ofPoint(ofGetWidth() * 0.75, this->font_size * 0.7 + (this->font_size + 3) * (character_index - 5)); ofPushMatrix(); ofTranslate(location); ofPath path = this->font.getCharacterAsPoints(characters[character_index], true, false); vector<ofPolyline> outline = path.getOutline(); ofBeginShape(); for (int outline_index = 0; outline_index < (int)outline.size(); outline_index++) { if (outline_index != 0) { ofNextContour(true); } outline[outline_index] = outline[outline_index].getResampledByCount(180); vector<glm::vec3> vertices = outline[outline_index].getVertices(); for (int vertices_index = 0; vertices_index < (int)vertices.size(); vertices_index++) { ofPoint point(vertices[vertices_index].x + this->font_size * -0.5, vertices[vertices_index].y + this->font_size * 0.5, vertices[vertices_index].z); float noise_value = ofMap(ofNoise(character_index, ofGetFrameNum() * 0.008), 0, 1, this->font_size * -0.5, this->font_size * 0.5); if (noise_value < 0) { point.x += point.x < noise_value ? -80 : 80; } else { point.x += point.x > noise_value ? 80 : -80; } ofVertex(point); } } ofEndShape(); ofPopMatrix(); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |