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ノイジーな円達。バームクーヘンみたい
Noisy Circles. Like Baumkuchen.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {} void keyReleased(int key) {} void mouseMoved(int x, int y) {} void mouseDragged(int x, int y, int button) {} void mousePressed(int x, int y, int button) {} void mouseReleased(int x, int y, int button) {} void mouseEntered(int x, int y) {} void mouseExited(int x, int y) {} void windowResized(int w, int h) {} void dragEvent(ofDragInfo dragInfo) {} void gotMessage(ofMessage msg) {} }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("Insta"); ofBackground(39); ofSetColor(239); ofSetLineWidth(1.5); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); for (int x_index = -1; x_index <= 1; x_index++) { for (int y_index = -1; y_index <= 1; y_index++) { ofPoint location(x_index * 230, y_index * 230); ofPushMatrix(); ofTranslate(location); for (int radius = 20; radius < 100; radius += 10) { for (int deg = 0; deg <= 360; deg += 1) { ofPoint point_1(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); ofPoint point_2(radius * cos((deg + 1) * DEG_TO_RAD), radius * sin((deg + 1) *DEG_TO_RAD)); float noise_value = ofNoise(radius * 0.05 + ofGetFrameNum() * 0.01, (location.x + point_1.x) * 0.005, (location.y + point_1.y) * 0.005); if (noise_value > 0.3) { ofDrawLine(point_1, point_2); } } } ofPopMatrix(); } } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |