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パーティクル同士が衝突すると、速度の高い方の色が伝達して変化します。物理エンジンはofxBox2dを使ってます。
When particles collide with each other, color change to color of faster particle. I use physics engine is ofxBox2d.
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						#pragma once #include "ofMain.h" #include "ofxBox2d.h" #include "Particle.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {} 	void keyReleased(int key) {} 	void mouseMoved(int x, int y) {} 	void mouseDragged(int x, int y, int button) {} 	void mousePressed(int x, int y, int button) {} 	void mouseReleased(int x, int y, int button) {} 	void mouseEntered(int x, int y) {} 	void mouseExited(int x, int y) {} 	void windowResized(int w, int h) {} 	void dragEvent(ofDragInfo dragInfo) {} 	void gotMessage(ofMessage msg) {} 	void contactStart(ofxBox2dContactArgs &e); 	void contactEnd(ofxBox2dContactArgs &e); 	ofxBox2d box2d; 	vector<unique_ptr<Particle>> particles; 	vector<shared_ptr<ofxBox2dJoint>> joints; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("Insta"); 	ofBackground(239); 	this->box2d.init(); 	this->box2d.enableEvents(); 	this->box2d.setGravity(0, 10); 	this->box2d.createBounds(); 	this->box2d.setFPS(60); 	this->box2d.registerGrabbing(); 	ofAddListener(box2d.contactStartEvents, this, &ofApp::contactStart); 	ofAddListener(box2d.contactEndEvents, this, &ofApp::contactEnd); } //-------------------------------------------------------------- void ofApp::update() { 	if (ofGetFrameNum() % 1 == 0) { 		ofPoint point(ofRandom(ofGetWidth()), ofRandom(ofGetHeight() * 0.1)); 		float radius = ofRandom(10, 15); 		unique_ptr<Particle> p(new Particle(this->box2d, point, radius)); 		this->particles.push_back(std::move(p)); 	} 	for (int i = this->particles.size() - 1; i >= 0; i--) { 		this->particles[i]->Update(); 		if (this->particles[i]->IsDead()) { 			this->particles.erase(this->particles.begin() + i); 		} 	} 	this->box2d.update(); } //-------------------------------------------------------------- void ofApp::draw() { 	for (int i = 0; i < this->particles.size(); i++) { 		this->particles[i]->Draw(); 	} } //-------------------------------------------------------------- void ofApp::contactStart(ofxBox2dContactArgs &e) { 	if (e.a != NULL && e.b != NULL) { 		Particle* p_a = (Particle*)e.a->GetBody()->GetUserData(); 		Particle* p_b = (Particle*)e.b->GetBody()->GetUserData(); 		if (p_a != nullptr && p_b != nullptr) { 			ofPoint p_a_velocity = p_a->GetVelocity(); 			ofPoint p_b_velocity = p_b->GetVelocity(); 			if (p_a_velocity.length() < p_b_velocity.length()) { 				p_a->SetColor(p_b->GetColor()); 			} 			else { 				p_b->SetColor(p_a->GetColor()); 			} 		} 	} } //-------------------------------------------------------------- void ofApp::contactEnd(ofxBox2dContactArgs &e) { 	if (e.a != NULL && e.b != NULL) { 		// do nothing 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  | 
					
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						#pragma once #include "ofMain.h" #include "ofxBox2d.h" class Particle { public: 	Particle(ofxBox2d& box2d, ofPoint point, float radius); 	~Particle(); 	void Update(); 	void Draw(); 	void SetColor(ofColor color); 	ofColor GetColor(); 	ofPoint GetVelocity(); 	bool IsDead(); private: 	ofxBox2dCircle* circle = nullptr; 	ofColor color; 	float life; };  | 
					
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						#include "Particle.h" Particle::Particle(ofxBox2d& box2d, ofPoint point, float radius) { 	this->circle = new ofxBox2dCircle(); 	this->circle->setPhysics(1.0, 0.5, 1.0); 	this->circle->setup(box2d.getWorld(), point.x, point.y, radius); 	this->circle->setData(this); 	this->color.setHsb(ofRandom(255), 255, 230); 	this->life = 255; } Particle::~Particle() { 	if (this->circle != nullptr) { 		this->circle->destroy(); 		delete this->circle; 	} } void Particle::Update() { 	this->life -= 0.75; } void Particle::Draw() { 	ofSetColor(this->color, this->life > 64 ? 255 : ofMap(this->life, 0, 64, 0, 255)); 	ofDrawCircle(this->circle->getPosition(), this->circle->getRadius()); } // Setter  void Particle::SetColor(ofColor color) { this->color = color; } // Getter ofColor Particle::GetColor() { return this->color; } ofPoint Particle::GetVelocity() { return this->circle->getVelocity(); } bool Particle::IsDead() { return this->life <= 0 ? true : false; }  |