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パーリンノイズで文字をユラユラ
Font is slide by Perlin noise.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofTrueTypeFont font; int font_size; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(239); ofSetColor(39); this->font_size = 100; this->font.loadFont("fonts/Kazesawa-Bold.ttf", this->font_size, true, true, true); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { vector<char> charactors = { 'N', 'O', 'I', 'S', 'E' }; int sample_count = 180; for (int charactor_index = 0; charactor_index < charactors.size(); charactor_index++) { ofPath path = this->font.getCharacterAsPoints(charactors[charactor_index], true, false); vector<ofPolyline> outline = path.getOutline(); ofPoint location = ofPoint(charactor_index * 144 + 72, ofGetHeight() * 0.5); ofPushMatrix(); ofTranslate(location); ofNoFill(); this->font.drawStringAsShapes(string{ charactors[charactor_index] }, this->font_size * -0.5, this->font_size * 0.5); ofFill(); ofBeginShape(); for (int outline_index = 0; outline_index < (int)outline.size(); outline_index++) { if (outline_index != 0) { ofNextContour(true); } outline[outline_index] = outline[outline_index].getResampledByCount(sample_count); vector<glm::vec3> vertices = outline[outline_index].getVertices(); for (int vertices_index = 0; vertices_index < (int)vertices.size(); vertices_index++) { ofPoint point(vertices[vertices_index].x - this->font_size * 0.5, vertices[vertices_index].y + this->font_size * 0.5, vertices[vertices_index].z); int noise_value = ofMap(ofNoise((location.x + point.x) * -0.01 - ofGetFrameNum() * 0.03), 0, 1, -100, 100); noise_value /= 10; noise_value *= 10; if (noise_value > -20 && noise_value < 20) { noise_value = 0; } ofVertex(point + ofPoint(noise_value, noise_value)); } } ofEndShape(); ofPopMatrix(); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |