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円柱
Cylinder.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(239); ofSetColor(39); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { float radius = 300; int tail_length = 60; int height = 500; this->cam.begin(); ofRotateX(270); for (int z = 0; z <= height; z += 20) { int start_deg = ofGetFrameNum() % 360 + z; int sphere_deg = start_deg + tail_length; ofNoFill(); ofBeginShape(); for (int deg = start_deg; deg < sphere_deg; deg++) { float x = radius * cos(deg * DEG_TO_RAD); float y = radius * sin(deg * DEG_TO_RAD); ofVertex(x, y, z - height * 0.5); } ofEndShape(); ofFill(); ofDrawSphere(ofPoint(radius * cos(sphere_deg * DEG_TO_RAD), radius * sin(sphere_deg * DEG_TO_RAD), z - height * 0.5), 5); } this->cam.end(); } //-------------------------------------------------------------- int main() { ofGLWindowSettings settings; settings.setGLVersion(3, 2); settings.setSize(720, 720); ofCreateWindow(settings); ofRunApp(new ofApp()); } |