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Day 14 Coffee
コーヒーの表面がパーリンノイズでユラユラしてます。誰が何と言おうがコレはコーヒーです。
Coffee surface of the water swaying with Perlin Noise.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; void draw_coffee(ofPoint point); }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(239); ofSetColor(39); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { for (int x = 60; x < ofGetWidth(); x += 120) { for (int y = 60; y < ofGetHeight(); y += 120) { this->draw_coffee(ofPoint(x, y)); } } } //-------------------------------------------------------------- void ofApp::draw_coffee(ofPoint point) { ofPushMatrix(); ofTranslate(point); int radius = 50; ofBeginShape(); for (int deg = 0; deg <= 180; deg += 1) { ofVertex(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); } for (float x = -radius; x < radius; x += 1) { int y = ofMap(ofNoise((point.x + x) * 0.01 + ofGetFrameNum() * 0.03, point.y * 0.008), 0, 1, 0, -30); ofVertex(x, y); } ofEndShape(true); ofPopMatrix(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |