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ノイズの残像
Afterimage of Noise.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {} void keyReleased(int key) {} void mouseMoved(int x, int y) {} void mouseDragged(int x, int y, int button) {} void mousePressed(int x, int y, int button) {} void mouseReleased(int x, int y, int button) {} void mouseEntered(int x, int y) {} void mouseExited(int x, int y) {} void windowResized(int w, int h) {} void dragEvent(ofDragInfo dragInfo) {} void gotMessage(ofMessage msg) {} }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(0); ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); int base_radius = 330; for (int radius = base_radius; radius > 0; radius -= 5) { vector<glm::vec2> vertices; for (int deg = 0; deg < 360; deg += 1) { glm::vec2 noise_location = glm::vec2(cos(deg * DEG_TO_RAD), sin(deg * DEG_TO_RAD)); float noise_value = ofMap(ofNoise(noise_location.x, noise_location.y, radius * 0.005 + ofGetFrameNum() * 0.005), 0, 1, 0.5, 1); float noise_radius = radius * noise_value; vertices.push_back(glm::vec2(noise_radius * cos(deg * DEG_TO_RAD), noise_radius * sin(deg * DEG_TO_RAD))); } ofNoFill(); ofSetColor(255, 0, 0, ofMap(radius , base_radius, 0, 255, 0)); ofBeginShape(); ofVertices(vertices); ofEndShape(true); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |