[ Video ]
[ About ]
覗き穴
Peephole.
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { auto rect_len = 30; auto center = glm::vec2(ofGetWidth() * 0.5, ofGetHeight() * 0.5); auto radius_base = 300.f; for (int z = 0; z > -500; z -= 50) { for (auto x = 0; x < ofGetWidth(); x += rect_len) { for (auto y = 0; y < ofGetHeight(); y += rect_len) { auto rad = std::atan2(center.y - y, center.x - x); auto point = glm::vec2(radius_base * cos(rad), radius_base * sin(rad)); auto radius = radius_base * ofMap(ofNoise(point.x * 0.0008, point.y * 0.0008, z * 0.005, ofGetFrameNum() * 0.01), 0, 1, 0.5, 1.0); point = glm::vec2(radius * cos(rad), radius * sin(rad)); if (glm::distance(glm::vec2(x, y), center) > glm::length(point)) { ofNoFill(); ofSetColor(239); ofDrawRectangle(glm::vec3(x, y, z), rect_len, rect_len); ofFill(); ofSetColor(ofMap(z, -500, 0, 239, 0)); ofDrawRectangle(glm::vec3(x, y, z), rect_len - 0.5, rect_len - 0.5); } } } } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |