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四角形の辺の長さをノイズで変化
Noisy rectangles.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	glm::vec2 make_point(int len, int param); }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetColor(39); 	ofSetLineWidth(2); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	int span = 144; 	bool flag = true; 	for (int y = span * 0.5; y < ofGetHeight(); y += span) { 		for (int x = span * 0.5; x < ofGetWidth(); x += span) { 			vector<glm::vec2> vertices; 			int len_base = 100; 			for (int param = 0; param < 100; param++) { 				auto location = glm::vec2(x, y) + this->make_point(len_base, param); 				auto noise_value = ofNoise(location.x * 0.003, location.y * 0.003, ofGetFrameNum() * 0.01); 				int noise_len = len_base; 				if (noise_value > 0.7) { noise_len = ofMap(noise_value, 0.7, 1, len_base, len_base + 44); } 				if (noise_value < 0.3) { noise_len = ofMap(noise_value, 0, 0.3, len_base - 44, len_base); } 				noise_len = (noise_len / 20) * 20; 				vertices.push_back(glm::vec2(x, y) + this->make_point(noise_len, param)); 			} 			flag ? ofFill() : ofNoFill(); 			flag = !flag; 			ofBeginShape(); 			ofVertices(vertices); 			ofEndShape(true); 		} 	} } //-------------------------------------------------------------- glm::vec2 ofApp::make_point(int len, int param) { 	param = param % 100; 	if (param < 25) { 		return glm::vec2(ofMap(param, 0, 25, -len * 0.5, len * 0.5), -len * 0.5); 	} 	else if (param < 50) { 		return glm::vec2(len * 0.5, ofMap(param, 25, 50, -len * 0.5, len * 0.5)); 	} 	else if (param < 75) { 		return glm::vec2(ofMap(param, 50, 75, len * 0.5, -len * 0.5), len * 0.5); 	} 	else { 		return glm::vec2(-len * 0.5, ofMap(param, 75, 100, len * 0.5, -len * 0.5)); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |