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正三角形上の任意の点を結んで出来る歪な三角形
Triangle on equilateral triangle.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	glm::vec2 make_point(int radius, int deg); }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetLineWidth(2); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5 + 100); 	ofRotate(270); 	for (int radius = 50; radius <= 400; radius += 20) { 		int deg_start = ofMap(ofNoise(radius * 0.5 + ofGetFrameNum() * 0.0025), 0, 1, 0, 720); 		for (int deg = deg_start; deg < deg_start + 360; deg += 120) { 			vector<glm::vec2> vertices; 			for (int tmp_deg = deg; tmp_deg <= deg + 80; tmp_deg += 1) { 				vertices.push_back(glm::vec2(this->make_point(radius, tmp_deg))); 			} 			ofFill(); 			ofSetColor(39); 			ofBeginShape(); 			ofVertices(vertices); 			ofEndShape(true); 			ofNoFill(); 			ofSetColor(239); 			ofBeginShape(); 			ofVertices(vertices); 			ofEndShape(true); 		} 	} } //-------------------------------------------------------------- glm::vec2 ofApp::make_point(int radius, int deg) { 	deg = deg % 360; 	int deg_a = (deg / 120) * 120; 	int deg_b = deg_a + 120; 	int remainder = deg % 120; 	int diff = deg - deg_a; 	auto point_a = glm::vec2(radius * cos(deg_a * DEG_TO_RAD), radius * sin(deg_a * DEG_TO_RAD)); 	auto point_b = glm::vec2(radius * cos(deg_b * DEG_TO_RAD), radius * sin(deg_b * DEG_TO_RAD)); 	auto distance = point_b - point_a; 	return point_a + (distance / 120) * diff; } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |