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ノイズ値を形状と文字へ変換
Shape and character from noise value.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofTrueTypeFont font; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetColor(39); 	ofSetCircleResolution(60); 	ofSetLineWidth(2); 	this->font.loadFont("fonts/msgothic.ttc", 40, true, true, true); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); 	int radius = 250; 	for (int deg = 0; deg < 360; deg += 8) { 		auto point = glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); 		ofPushMatrix(); 		ofTranslate(point); 		ofRotate(deg - 270); 		string word = string{ (char)ofMap(ofNoise(point.x * 0.001, point.y * 0.001, ofGetFrameNum() * 0.005), 0, 1, 65, 91) }; 		this->font.drawString(word, 0, 0); 		ofPopMatrix(); 	} 	ofFill(); 	ofBeginShape(); 	for (int deg = 0; deg < 360; deg += 1) { 		auto point = glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); 		auto radius = ofMap(ofNoise(point.x * 0.001, point.y * 0.001, ofGetFrameNum() * 0.005), 0, 1, 50, 150); 		ofVertex(glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD))); 	} 	ofEndShape(true); 	ofNoFill(); 	ofDrawCircle(glm::vec2(), radius - 10); 	ofDrawCircle(glm::vec2(), radius + 50); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |