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ノイジーなA
Noisy “A”.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofTrueTypeFont font; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetColor(39); ofNoFill(); ofSetLineWidth(3); this->font.loadFont("fonts/Kazesawa-Bold.ttf", 450, true, true, true); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { string word = "A"; ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); auto path_list = this->font.getStringAsPoints(word, true, false); for (int point_index = 0; point_index < path_list.size(); point_index++) { auto outline = path_list[point_index].getOutline(); ofBeginShape(); for (int outline_index = 0; outline_index < outline.size(); outline_index++) { if (outline_index != 0) { ofNextContour(true); } outline[outline_index] = outline[outline_index].getResampledByCount(300); auto vertices = outline[outline_index].getVertices(); for (int vertices_index = 0; vertices_index < vertices.size(); vertices_index++) { auto point = glm::vec2(vertices[vertices_index].x - this->font.stringWidth(word) * 0.5, vertices[vertices_index].y + this->font.stringHeight(word) * 0.5); auto noise_value = ofNoise(point.x * 0.03, point.y * 0.03, ofGetFrameNum() * 0.05); if (noise_value > 0.7) { noise_value = ofMap(noise_value, 0.7, 1.0, 1.0, 1.35); } else if (noise_value < 0.3) { noise_value = ofMap(noise_value, 0.0, 0.3, 0.65, 1.0); } else { noise_value = 1.0; } point *= noise_value; ofVertex(point); } } ofEndShape(true); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |