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球体を囲む帯
Band surrounding a sphere.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(239); ofEnableDepthTest(); ofSetLineWidth(2.5); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateY(ofGetFrameNum()); ofFill(); ofDrawSphere(glm::vec3(), 125); int deg_span = 15; for(int radius = 280; radius < 300; radius += 3){ float noise_seed_x = ofRandom(1000); float noise_seed_z = ofRandom(1000); float noise_seed_deg = ofRandom(1000); ofPushMatrix(); ofRotateY(ofMap(ofNoise(noise_seed_z, ofGetFrameNum() * 0.001), 0, 1, -180, 180)); ofRotateX(ofMap(ofNoise(noise_seed_x, ofGetFrameNum() * 0.001), 0, 1, -180, 180)); int deg_start = ofGetFrameNum() + radius; for (int deg = deg_start; deg < deg_start + 360; deg += deg_span) { vector<glm::vec3> vertices; vertices.push_back(glm::vec3(radius * cos((deg + deg_span * 0.5) *DEG_TO_RAD), radius * sin((deg + deg_span * 0.5) * DEG_TO_RAD), 15)); vertices.push_back(glm::vec3(radius * cos((deg + deg_span * 0.5) *DEG_TO_RAD), radius * sin((deg + deg_span * 0.5) * DEG_TO_RAD), -15)); vertices.push_back(glm::vec3(radius * cos((deg - deg_span * 0.5) *DEG_TO_RAD), radius * sin((deg - deg_span * 0.5) * DEG_TO_RAD), -15)); vertices.push_back(glm::vec3(radius * cos((deg - deg_span * 0.5) *DEG_TO_RAD), radius * sin((deg - deg_span * 0.5) * DEG_TO_RAD), 15)); ofFill(); ofSetColor(239); ofBeginShape(); ofVertices(vertices); ofEndShape(true); ofNoFill(); ofSetColor(39); ofBeginShape(); ofVertices(vertices); ofEndShape(true); } ofPopMatrix(); } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |