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近づくと線が発生するパーティクルを円に整列して回転させる。glm::rotateを始めて使いました(ので間違ってるかも)
Dot on circle is rotate.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	vector<glm::vec3> locations; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetLineWidth(1.5); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->locations.clear(); 	int radius = 300; 	float noise_seed_x, noise_seed_y; 	for (int i = 0; i < 3; i++) { 		noise_seed_x = ofRandom(1000); 		noise_seed_y = ofRandom(1000); 		for (int deg = 0; deg < 360; deg += 5) { 			auto point = glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), 0); 			auto rotation_x = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed_x, ofGetFrameNum() * 0.001), 0, 1, -PI, PI), glm::vec3(1, 0, 0)); 			auto rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed_y, ofGetFrameNum() * 0.001), 0, 1, -PI, PI), glm::vec3(0, 1, 0)); 			this->locations.push_back(glm::vec4(point, 0) * rotation_x * rotation_y); 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	for (auto& location : this->locations) { 		ofSetColor(39); 		ofDrawSphere(location, 5); 		for (auto& other : this->locations) { 			float distance = glm::distance(location, other); 			if (distance < 120) { 				ofSetColor(39, ofMap(distance, 100, 120, 239, 0)); 				ofDrawLine(location, other); 			} 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |