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RGBの球体を円周上に配置
RGB Sphere on circle.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetColor(39); 	ofSetLineWidth(3); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	int radius = 200; 	this->cam.begin(); 	vector<ofColor> colors = { ofColor(255, 0, 0), ofColor(0, 255, 0), ofColor(0, 0, 255) }; 	for (int z = -300; z <= 300; z += 80) { 		ofPushMatrix(); 		ofRotate(ofNoise((z + 300) * 0.001 + ofGetFrameNum() * 0.008) * 720); 		int color_index = 0; 		for (int deg = 0; deg < 360; deg += 120) { 			ofSetColor(39); 			ofNoFill(); 			ofBeginShape(); 			for (int tmp_deg = deg; tmp_deg < deg + 100; tmp_deg++) { 				ofVertex(glm::vec3(radius * cos(tmp_deg * DEG_TO_RAD), radius * sin(tmp_deg * DEG_TO_RAD), z)); 			} 			ofEndShape(); 			ofSetColor(colors[color_index++]); 			ofFill(); 			ofDrawSphere(glm::vec3(radius * cos((deg + 110) * DEG_TO_RAD), radius * sin((deg + 110) * DEG_TO_RAD), z), 15); 		} 		ofPopMatrix(); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |