[ Video ]
[ About ]
IcoSphereの面情報をglm::rotateで回転
Twisting sphere.
[ Source ]
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	vector<ofMeshFace> triangles; 	ofEasyCam cam; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetColor(39); 	ofEnableDepthTest(); 	ofSetLineWidth(3); 	auto ico_sphere = ofIcoSpherePrimitive(300, 2); 	this->triangles = ico_sphere.getMesh().getUniqueFaces(); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	float noise_seed = ofRandom(1000); 	for (auto& triangle : this->triangles) { 		vector<glm::vec3> vertices; 		vector<glm::vec3> fill_vertices; 		for (int j = 0; j < 3; j++) { 			glm::vec3 location(triangle.getVertex(j).x, triangle.getVertex(j).y, triangle.getVertex(j).z); 			auto rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(location.y * 0.001 + ofGetFrameNum() * 0.005), 0, 1, -PI * 2, PI * 2), glm::vec3(0, 1, 0)); 			location = glm::vec4(location, 0) * rotation_y; 			vertices.push_back(location); 			fill_vertices.push_back(location * 0.99); 		} 		ofFill(); 		ofSetColor(239); 		ofBeginShape(); 		ofVertices(fill_vertices); 		ofEndShape(true); 		ofNoFill(); 		ofSetColor(39); 		ofBeginShape(); 		ofVertices(vertices); 		ofEndShape(true); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |