[ Video ]
[ About ]
球体が近づくと消える箱
Box disappears when sphere.
[ Source ]
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetColor(39); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateY(ofGetFrameNum() * 0.5); 	vector<glm::vec3> noise_locations; 	for (int i = 0; i < 6; i++) { 		noise_locations.push_back(glm::vec3(ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, -800, 800), ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, -800, 800), ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, -800, 800))); 	} 	int span = 72; 	for (int x = ofGetWidth() * -0.5; x <= ofGetWidth() * 0.5; x += span) { 		for (int y = ofGetHeight() * -0.5; y <= ofGetHeight() * 0.5; y += span) { 			for (int z = -360; z <= 360; z += span) { 				auto location = glm::vec3(x, y, z); 				auto draw_flag = true; 				for (auto& noise_location : noise_locations) { 					if (glm::distance(location, noise_location) < 250) { 						draw_flag = false; 						break; 					} 				} 				if (draw_flag) { 					ofFill(); 					ofSetColor(39); 					ofDrawBox(location, span * 0.85); 					ofNoFill(); 					ofSetColor(239); 					ofDrawBox(location, span * 0.86); 				} 			} 		} 	} 	ofFill(); 	ofSetColor(39); 	for (auto& noise_location : noise_locations) { 		ofDrawSphere(noise_location, 50); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |