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球体が近づくと消える箱
Box disappears when sphere.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetColor(39); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateY(ofGetFrameNum() * 0.5); vector<glm::vec3> noise_locations; for (int i = 0; i < 6; i++) { noise_locations.push_back(glm::vec3(ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, -800, 800), ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, -800, 800), ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, -800, 800))); } int span = 72; for (int x = ofGetWidth() * -0.5; x <= ofGetWidth() * 0.5; x += span) { for (int y = ofGetHeight() * -0.5; y <= ofGetHeight() * 0.5; y += span) { for (int z = -360; z <= 360; z += span) { auto location = glm::vec3(x, y, z); auto draw_flag = true; for (auto& noise_location : noise_locations) { if (glm::distance(location, noise_location) < 250) { draw_flag = false; break; } } if (draw_flag) { ofFill(); ofSetColor(39); ofDrawBox(location, span * 0.85); ofNoFill(); ofSetColor(239); ofDrawBox(location, span * 0.86); } } } } ofFill(); ofSetColor(39); for (auto& noise_location : noise_locations) { ofDrawSphere(noise_location, 50); } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |