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球体上の輪
Ring on the sphere.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetColor(39); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(270); 	int radius = 300; 	for (int i = 0; i < 10; i++) { 		int theta = (ofGetFrameNum() + i * 18) % 180; 		vector<glm::vec3> vertices; 		vector<glm::vec3> sub_vertices; 		for (int deg = 0; deg <= 360; deg += 3) { 			auto location = glm::vec3(radius * cos(deg * DEG_TO_RAD) * sin(theta * DEG_TO_RAD), 				radius * sin(deg * DEG_TO_RAD) * sin(theta * DEG_TO_RAD), 				radius * cos(theta * DEG_TO_RAD)); 			vertices.push_back(location); 			if (theta + 5 < 180) { 				auto sub_location = glm::vec3(radius * cos(deg * DEG_TO_RAD) * sin((theta + 5) *DEG_TO_RAD), 					radius * sin(deg * DEG_TO_RAD) * sin((theta + 5) * DEG_TO_RAD), 					radius * cos((theta + 5) * DEG_TO_RAD)); 				sub_vertices.push_back(sub_location); 			} 		} 		ofBeginShape(); 		ofVertices(vertices); 		if (sub_vertices.size() > 0) { 			std::reverse(sub_vertices.begin(), sub_vertices.end()); 			ofVertices(sub_vertices); 		} 		ofEndShape(); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |